#pragma once

//#include <glm/glm.hpp>

#include "Math/Vec3.h"
#include "Math/Color.h"

// only draw 
class CDebugLine
{
public:
    CDebugLine(SVec3 InStart,SVec3 InEnd,SColor InColor)
    {
        Start=InStart;
        End=InEnd;
        StartColor=InColor;
        EndColor=StartColor;
    }

    SVec3 Start;
    SColor StartColor;
    SVec3 End;
    SColor EndColor;   
    
    static uint32_t GetDataSize()
    {
        return sizeof(CDebugLine);
    }


};